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Moving objects, glass, special wall surfaces, liquids, or areas that are too small will not be able to anchor portals. Creating a portal end instantly deactivates an existing portal end of the same color. However, a portal shot cannot pass through an open portal it will simply deactivate or create a new portal in an offset position. If portal ends are not on parallel planes, the character passing through is reoriented to be upright with respect to gravity after leaving a portal end.Ĭhell and all other objects in the game that can fit into the portal ends will pass through the portal. As GLaDOS puts it, "In layman's terms: speedy thing goes in, speedy thing comes out". This allows the player to launch objects or Chell herself over great distances, both vertically and horizontally, referred to as 'flinging' by Valve. For example, a common maneuver is to jump down to a portal on the floor and emerge through a wall, flying over a gap or another obstacle. As moving objects pass through portals, they come through the exit portal at the same direction as the exit portal is facing and with the same speed with which they passed through the entrance portal. An important aspect of the game's physics is momentum redirection.
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Neither end is specifically an entrance or exit all objects that travel through one portal will exit through the other. The portals create a visual and physical connection between two different locations in three-dimensional space. The portal gun can create two distinct portal ends, orange and blue.
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In Portal, the player controls the protagonist, Chell, from a first-person perspective as she is challenged to navigate through a series of rooms using the Aperture Science Handheld Portal Device, or portal gun. The second blue portal is carefully created mid-air, after exiting the orange portal for the first time, destroying the first blue portal in the process.
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The character builds up speed using two blue portals, to reach an otherwise unreachable area. A sequel, Portal 2, was released in 2011, adding several new gameplay mechanics and a cooperative multiplayer mode. The game's popularity has led to official merchandise from Valve including plush Companion Cubes, as well as fan recreations of the cake and portal gun. Not counting sales through Steam, over four million copies of the game have been sold since its release. It received acclaim for the character of GLaDOS, voiced by Ellen McLain in the English-language version, and the end credits song "Still Alive" written by Jonathan Coulton for the game. The game received praise for its unique gameplay and darkly humorous story. Portal was acclaimed as one of the most original games of 2007, despite being considered short in length. This gameplay element is based on a similar concept from the game Narbacular Drop many of the team members from the DigiPen Institute of Technology who worked on Narbacular Drop were hired by Valve for the creation of Portal. The game's unique physics allows momentum to be retained through portals, requiring creative use of portals to maneuver through the test chambers. The player-character, Chell, is challenged by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The game primarily comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", a device that can create inter-spatial portals between two flat planes.
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A Mac OS X version was released as part of the Mac-compatible Steam platform on May 12, 2010. A standalone version called Portal: Still Alive was released on the Xbox Live Arcade service on Octothis version includes an additional 14 puzzles.
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The Windows version of the game is available for download separately through Valve's content delivery system Steam and was released as a standalone retail product on April 9, 2008. The game was released in a bundle package called The Orange Box for Microsoft Windows and Xbox 360 on Octo and for the PlayStation 3 on December 11, 2007. Portal is a 2007 first-person puzzle-platform video game developed by Valve Corporation.